Dahu
Typescript / PHP
Epitech, End of studies project
Platform to help creators find funds and motivated collaborators. Dahu aims at helping projects find talents willing to help a project on top of raising funds for a project.
I read and cultivate hot peppers. I like walking, running, eating spicy food. I enjoy modifying and understanding mechanisms of my surroundings. I am methodical and creative. I do vectorial drawing and love open source, space exploration, playing video games, game jams and technological watch.
User interface and Human Computer Interaction, Game development & design, Functional Programming, Network Security, Marketing, Management, International business
Project based learning. Passion for computer science, C/C++, C#, Java, Network, Game development & design
Baccalauréat STIDD Innovation Technologique et Eco-Conception, English European section and mention assez bien et européenne.
Platform to help creators find funds and motivated collaborators. Dahu aims at helping projects find talents willing to help a project on top of raising funds for a project.
Top down shooter where the player is infiltrating old structures to scavenge old radioactive parts. Consistent lightning is missing and these structures are inhabited.
Shoot-em-up arcade networked game. Creation of graphical client with SFML.
Multiplayer walking simulator on the red planet. Every player can hop in a peaceful walk by opening their phone's web browsers and watch their characters move on the computer's screen. Built under 48h.
Networked game where artificial intelligences try to feed themselves and evolve. I made the graphical client in C++ with SFML. Network part is built with circular buffers.
Creation and publishing of a video game by myself. This game is a puzzle game based on lights and colors.
First year project consisting in a basic wolfenstein recreation using raycasting to show walls. My project also features a night mode and different shades on walls depending on their depths.
Game engine built with Ogre3D and dynamic library loading. Creation of the GUI components for the scripting engine and the logo.
"One room" Ludum Dare 37 entry. Little game built under 48H in Haxe with HaxeFlixel. Objective is to feed a creature with no direct contact because the player is locked in a room.
"Shapeshift" Ludum Dare 35 entry. Little game built under 48H with C++/SFML. Objective is to feed a cactus with different elements (Water, honey, fire...) and keep him alive.
Entry to the Global Game Jam 2017 where theme as "Waves". Little game built under 48H in Haxe with HaxeFlixel. Player must adventure throught levels by changing animals' reactions/abilities using radioactive rays.
Modular resume website generated dynamically by reading multiple Markdown files. Front made with Bootstrap and Less.
This plugin allows the owner of the Magento 2 store to collect data about his users and use them within MailPerformance.
Sample Magento 2 plugin to show the minimal required code to build a back-end admin plugin.
Self-hosted PHP application allowing one or more user to keep track of the tv shows they are watching.
Javascript, C/C++, C#, PHP, Typescript, SFML, Node.js, Leadership
Git, CSS/SASS, Virtual Teams, Visual Studio, PostgreSQL, Photoshop, Symfony3, MySQL, Unity3D, Electron
Webpack, Haxe, Java, Angular 2+, CMake, SonarQube, React, Vue.js, TFS
"Prix Coup de Coeur pour « Light Particles » de Jérémy Météreau (futur étudiant d'Epitech Bordeaux) un jeu très créatif basé sur un casse-tête, avec de nombreux niveaux augmentant en difficulté."
"Jury's favorite award for the game « Light Particles » by Jérémy Météreau (future Epitech student) A creative game based on a puzzle, with many levels and increasing difficulty."
Game made with Unity3D under 48H. This game will later become Partycles and be published on Itch.io in august 2016.
Organization and creation of lessons to teach code to students for the Coding Club from January 2016 to June 2017.
Set-up and administration of video game servers.